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Midian
Role-playing
Game
To
all who read and enjoy this game—whether Packmates or not (if you don’t enjoy
it then screw you)—welcome to this first endeavour by the Lost Souls into the
realm of RPG design. We started as a
drunken excuse to exercise the geek within, and are finally publishing our
first product. The irony is that this
is a fantasy role-playing game rather than a Vampire game. No one would have guessed that, not the
least of whom are those working here at LSP.
Midian
is a fairly typical RPG in that there are kings and knights, elven princesses,
dragons and gold; but perhaps takes things down a more enjoyable path. I know; every jackass ‘out there’ has his
own house rules variants of Palladium™ or D&D™. This is a more free-form system without placing a HUGE burden on
the Game Master to essentially generate all characters and invent every needed
rule on the fly. This isn’t one of
those one-page/use for anything/flip a coin to decide kind of games—nothing
wrong with those for a change of pace, but they can wear a person out if you
are the poor sap running the show. Nor
is this a ‘set in stone’ system; most of the starting character restrictions
are simply to keep people from having 30’s in all attributes and every skill in
the book at 10th level or higher—for a staring character. This game allows for reasonable starting
characters that have unlimited potential for growth and require neither all
random rolls nor excessive number crunching.
There
are some alterations to the standard fantasy-fare. Dragons aren’t the joke that they are in some systems—if you are
the size of a house you should have at least a small edge in strength over the
unaugmented human you are fighting against.
Lost technology exists as magic—to the ‘common folk’ a blueprint is as
incomprehensible as a spell scroll. If
you think this is stupid, have you figured out your frequent-flyer miles
lately, or which long-distance phone company actually saves you more? Having a certified Thaumaturgist on staff,
the magic system is based on real-world belief systems: ancient texts on magic, modern paganism,
comparative cultural thaumaturgical belief structures, and observations of
substance abuse. The skill system is
free-form—your skill list reads more like a résumé rather than other games—your
skills are as generalized or specialized as you need them to be. Non-human species are not simply humans with
pointed ears. Conglomerates of actual
cultures may have inspired different races’ identities, but special care was
taken to demonstrate the somewhat alien mindset. (Ever notice how the same people that freak-out when someone
plays a different gender almost always plays a non-human: if the differences in thinking are so
impossibly different between human men and women, what about the differences in
thought between members of unrelated species?) Magic items are unique and complex instead of a standardized +1
to-hit and damage. Combat is based on
real fighting. And lastly, the game
will be remarkably easy for anyone to learn who has ever played a game
involving a 20-sided die.
I
have used the old Imperial system of measurement (used now only in the U.S.) as
this fits the medieval flavour more than metric, and I came to the realization
that more people worldwide were familiar with the Imperial system than there
were Americans who understood metric.
Special Thanks
To
all of my playtesters (and an advance thanks to anyone who submits comments
from the Beta release)
To
Dan “The TwinkKing” Conner, King of all Twinks, for being a sounding board for
this game even back when this was nothing more than a way for me to try and fit
the stackable magic items idea into D&D3e™ in the parking lot at Denny’s™
To
Jon Word for displaying patience truly worthy of the Undead as regards to this
game or all things Lost Souls
To
Donald Rodriguez for providing me with the information that was the final
impetus to produce this
To
all of the great game designers who came before me (enjoy those warm fuzzies I
mention later). While I don’t presuppose myself toward greatness, I do ride on
the backs of industry giants
To
the Nameless Ghoul for many sleepless days typing this shit out (as well as
sleepless nights listening to me carry on abut my new idea—which changes
everything he just wrote
And Last—but certainly not least—to my long-suffering driver Bosha, for all of your love and support.
Group 1: Beth J. Fromer and T-Bone
Group 2: Dan Conner, Carlos Ramos-Ruiz, Lawrence West III, Charles Rashed,
and Kevin Brown
This is a Freeware Beta version of the Midian
Role Playing Game by Lost Souls Publishing. It is available for unlimited distribution
on the ‘Net. Essentially if you want to change or add
anything—then those changes are yours, and the game system is still everyone's property. We support the Open Game Licence concept and promise we
won’t send large Italian men to speak with you if you repost this on your
web-site—changes or not—unless you make any attempt to take credit for the intellectual
property of Lost Souls Publishing. Any likeness of trademarks,
copyrights, or people living, dead, or undead, is pretty fucking scary; (and
unless used for satirical purposes aren’t intended as infringement in any
localities). Any trademarked or
copyrighted names are the property of their respective owners, and are used
without permission. No infringement on
anyone else’s work is implied or expressed.
That having been said, the game probably isn’t being released in the
country you are reading this in, and if you feel that I ripped you off, instead
just feel good about yourself that you were my inspiration—go ahead, get those
warm fuzzies, I don’t mind. Soft-bound
copies may be purchased at cost from Lost Souls Publishing for this Beta
release. Published under Lost Souls
Publishing’s Open Gaming License.