![]() |
|
Formourian
Military
There are four branches of the Fomourian Military:
army, navy, marines, & scouts.
Cavalry:
horse, leather barding, saddle & gear, saddlebags, chainmail, blue
uniform, longsword, back-up or ranged weapon, rope, blanket, & web belt.
Cavalry troops are also assigned a tonfa while on watch duty.
Additional equipment that is retained if he or she signs up for the
draft: blue cloak, riding boots,
& bota. Dress uniform
consists of shining up the armour & donning a blue tabbard.
Heavy
Infantry:
platemail, green uniform, shield, chu-ko-no, awl pike, bolt case &
ammunition, smallsword, rucksack, blanket, & web belt.
Heavy infantry soldiers are also assigned a tonfa while on watch duty.
Additional equipment that is retained if he or she signs up for the
draft: light green cloak, heavy
reinforced boots, & bota. Dress
uniform consists of shining up the armour & donning a green tabard.
Light
Infantry:
chainmail, green uniform, smallsword, chaves souris, rucksack, blanket,
& web belt. Light infantry
soldiers are also assigned a tonfa while on watch duty.
Additional equipment that is retained if he or she signs up for the
draft: dark green cloak, boots,
& bota. Dress uniform
consists of shining up the armour & donning a green tabbard.
Marines:
black mempo, black-enameled chainmail, red shirt (worn under chainmail),
black thigh-length mantle, craque marte, hand crossbow, closed bolt case &
ammunition, rope & grapple, blanket, & web belt.
Additional equipment that is retained if he or she signs up for the
draft: dark grey poncho, kris
knife, boots, & bota. Dress
uniform is full battle uniform.
Navy:
white uniform, blue & white dress uniform, kukri knife, &
blanket. Additional equipment
that is retained if he or she signs up for the draft:
light grey all-weather coat, kukri knife, & boots.
Scouts:
longbow; Additional equipment that is retained if he or she signs up
for the draft: bota.
Scouts do not maintain a uniform.
Siege:
brown uniform; shortsword, hammer, or axe; tool kit; blanket; & web
belt with hooks & loops for tools. Siege
engineers are also assigned a tonfa while on watch duty.
Additional equipment that is retained if he or she signs up for the
draft: brown cloak, work boots,
small hammer, & bota. Siege
engineers have no dress uniform.
Calvary:
Wear Medium Armour, Melee Weapons (Medium & Short), Horse Riding:
Cavalry,
Heavy
Infantry:
Wear Heavy Armour, Shield, Melee Weapon (Short), Ranged Weapon
(Crossbow) +1 to Polearm,
Light
Infantry:
Wear Medium Armour, Melee Weapons (Medium & Short), +1 to Walking,
+1 to Running,
Siege
Engineers:
Melee Weapon (Short), Artillery (select 2), Woodworking, Demolitions
Placement, Mathematics, Literacy,
|
Rank |
Weekly
Pay |
Mustering
Out Pay |
Reenlistment |
Notes |
|
Private |
1
Gold Guilder |
3 Gold Guilder |
5
Gold Guilder |
Everyone
in 1st tour |
|
Corporal |
2
Gold Guilder |
5
Gold Guilder |
10
Gold Guilder |
Promotion
for reenlistment |
|
Sergeant |
3
Gold Guilder |
8
Gold Guilder |
15
Gold Guilder |
In
charge of a squad |
|
Master
Sergeant |
5
Gold Guilder |
10
Gold Guilder |
25
Gold Guilder |
Runs
a platoon |
|
1st
Sergeant |
8
Gold Guilder |
12
Gold Guilder |
40
Gold Guilder |
Runs
a company |
Army
Commissioned Officers
|
Lieutenant |
10
Gold Guilder |
15
Gold Guilder |
30
Gold Guilder |
In
charge of a platoon |
|
Captain |
20
Gold Guilder |
20
Gold Guilder |
40
Gold Guilder |
In
charge of a company |
|
Commander |
30
Gold Guilder |
40
Gold Guilder |
50
Gold Guilder |
In
charge of a regiment |
|
General |
60
Gold Guilder |
75
Gold Guilder |
80
Gold Guilder |
In
charge of a theatre |
|
Rank |
Weekly
Pay |
Mustering
Out Pay |
Reenlistment |
Notes |
|
Recruit |
2
Gold Guilder |
5
Gold Guilder |
10
Gold Guilder |
Everyone
in 1st tour |
|
Lancer |
5
Gold Guilder |
8
Gold Guilder |
12
Gold Guilder |
Promotion
for reenlistment |
|
Sergeant |
8
Gold Guilder |
12
Gold Guilder |
20
Gold Guilder |
In
charge of a squad |
|
Staff
Sergeant |
10
Gold Guilder |
20
Gold Guilder |
30
Gold Guilder |
Runs
a platoon |
|
Lieutenant |
10
Gold Guilder |
20
Gold Guilder |
35
Gold Guilder |
In
charge of a platoon |
|
Captain |
20
Gold Guilder |
25
Gold Guilder |
40
Gold Guilder |
In
charge of a company |
|
Commander |
30
Gold Guilder |
35
Gold Guilder |
50
Gold Guilder |
In
charge of a regiment |
|
Rank |
Weekly
Pay |
Mustering
Out Pay |
Reenlistment |
Notes |
|
Seaman
2nd Class |
1
Gold Lion |
3
Gold Guilder |
6
Gold Guilder |
Everyone
in 1st tour |
|
Seaman
1st Class |
2
Gold Guilder |
5
Gold Guilder |
10
Gold Guilder |
Promotion
for reenlistment |
|
Petty
Officer |
4
Gold Guilder |
8
Gold Guilder |
15
Gold Guilder |
|
|
Chief
Petty Officer |
7
Gold Guilder |
10
Gold Guilder |
20
Gold Guilder |
|
|
Ensign |
10
Gold Guilder |
12
Gold Guilder |
25
Gold Guilder |
|
|
Lieutenant
Junior Grade |
15
Gold Guilder |
15
Gold Guilder |
30
Gold Guilder |
|
|
Lieutenant |
20
Gold Guilder |
20
Gold Guilder |
40
Gold Guilder |
|
|
Lt
Commander |
25
Gold Guilder |
30
Gold Guilder |
50
Gold Guilder |
|
|
Commander |
30
Gold Guilder |
40
Gold Guilder |
60
Gold Guilder |
|
|
Captain |
50
Gold Guilder |
60
Gold Guilder |
75
Gold Guilder |
In
charge of larger ships |
|
Admiral |
70
Gold Guilder |
80
Gold Guilder |
100
Gold Guilder |
In
charge of a fleet |
|
Rank |
Weekly
Pay |
Mustering
Out Pay |
Reenlistment |
Notes |
|
Scout |
3
Gold Guilder |
5
Gold Guilder |
10
Gold Guilder |
Not
an actual rank |
|
Captain |
30
Gold Guilder |
15
Gold Guilder |
20
Gold Guilder |
In
charge of a company |
|
Commander |
50
Gold Guilder |
20
Gold Guilder |
30
Gold Guilder |
In
charge of ALL scouts |
Enlisted
Rank Comparison—Ranks
on the same line are equal
|
Army |
Marines |
Navy |
Scouts |
|
Private |
Recruit |
Seaman
2nd Class |
Scout |
|
Corporal |
Lancer |
Seaman
1st Class |
Scout |
|
Sergeant |
Sergeant |
Petty
Officer |
Scout |
|
Mater
Sergeant |
Staff
Sergeant |
Chief
Petty Officer |
Scout |
|
1st
Sergeant |
|
|
Scout |
Commissioned
Rank Comparison—Ranks
on the same line are equal
|
Army |
Marines |
Navy |
Scouts |
|
|
|
Ensign |
|
|
Lieutenant |
Lieutenant |
Lieutenant
Junior Grade |
|
|
|
|
Lieutenant |
|
|
Captain |
Captain |
Lieutenant
Commander |
Captain |
|
|
|
Commander |
|
|
Commander |
Commander |
Captain |
|
|
General |
|
Admiral |
Commander |
Soldiers, sailors, scouts, and marines, in both Formour and Bizzant have different options to receive their pay. They may choose any combination of coin, scrip, or savings.
Scrip is a durable rag-paper that simply has the amount listed along with the serviceman's name & unit. This is considered an official government document by both countries, and as such can be used to pay taxes or for purchase from the appropriate government. Soldiers wishing to use this for exchanges between themselves need their commander's signature on the scrips. The advantages of scrip is that it is lighter in weight (very positive bonus for soldiers) and is useless when stolen as the proper bearer's name & unit is written thereon. A few merchants--but not many--in areas with large populations of military such as near garrisons or in some port towns, will accept the scrip as payment. This is somewhat inconvenient to the merchant as the comander's signature is still required for exchange, and the merchant must take it to the paymaster for hard coin.
Coin is, of course, hard currency--gold in your pocket. Mercenaries in Bizzant are always paid in hard coin, but their contract may only allow full payment after the campaign is completed. The advantage of being paid with coin is obvious--you get to spend your pay.
Soldiers also have the option to have their pay 'on hold,' similar to a savings or retirement account. They may withdraw this from the paymaster on payday, but most that choose to save their money try to leave it until they leave the service.
Paymasters are typically the second in command for a unit that has this job as an additional duty.
It is possible to use any combination of the three. For example, a sailor may save half of his money while dividing the remainder amongst scrip and coin.