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Formourian Military

 

            There are four branches of the Fomourian Military:  army, navy, marines, & scouts. 

              The army is divided up into 6 regiments based on the types of soldiers that make up each unit:  1st Cavalry Regiment, 2nd Siege Regiment, 3rd Heavy Infantry Regiment, 4th & 5th Infantry Regiments, & the latest addition, the 10th Cavalry Regiment (added a few years ago due to Formour's increased prosperity). 

              Army regiments are further divided into smaller units:  cavalry—troops, infantry—company, siege engineers—battery.  These smaller units are further divided into platoons and squads. 

              The marines are also divided up into regiments:  the 6th & 7th are with the 1st Fleet, the 8th with the 2nd Fleet, and the 3rd Regiment is with the 3rd Expeditionary Fleet.  Each marine regiment is the same as regards troop type & equipment and is referred to only by number (i.e. 7th Regiment) without distinguishing titles as befits these faceless troops.  Marines are divided similarly to the army with unit size depending on the size of the ship they serve. 

              The 3 naval fleets are divided up by purpose.  The 1st Fleet is the mainstay of the Formourian navy.  It is the largest fleet and floats the largest ships as well as numerous smaller supporting vessels.  The 2nd Fleet consists of only the fastest ships and thus its ships are lighter in size than those in the other fleets.  This fleet is used for rapid engagement and support operations.  The men and women of the 2nd Fleet can cross the seas in a fraction of the time than the other fleets.  Several of its ships have flat bottoms and can navigate up rivers.  The 3rd Expeditionary Fleet is exclusively designated for long-term tours.  Its ships are all designed for long trips and are used for exploration, escort duty, and diplomatic missions.  Many nations know of one another due to the efforts of the 3rd Expeditionary Fleet.  The navy is divided below the fleet level into individual ships and duty sections within each ship. 

              Scouts are not organized into larger units than companies.  The 12 companies are each assigned to support an army regiment (with one company being assigned to the 9th Regiment).  The 2nd Siege Regiment has one company assigned to it, the other army regiments each have 2 companies assigned.  Scouts have no smaller division below company level except for sending a loosely organized portion of a company out on a mission.  Formour will hire out former scouts and local citizens on a short-term mercenary basis as scouts.  Pay is variable, but is always delayed at least a month (up to 3 months) after the mission is over.  This ensures that the mercenary scout does not betray the army.  This is a recent program and its success has yet to be determined in a major conflict. 

              Each term is 2 years in duration.  The first 2-year tour is with minimal rank and pay, promotions only being available to those who reenlist.  Reenlistment comes with a bonus as well as an automatic promotion for those signing back on after their first term.  Conscription in the Formorian military is voluntary and comprised of former soldiers & sailors.  Those that volunteer for the draft receive double mustering-out bonus as well as retain some of their equipment. 

              Officers are chosen from those of sergeant/petty officer rank or higher who can pass a battery of tests & examinations.  Written tests are used to determine education & native intelligence.  Interviews with boards of senior enlisted and commissioned officers to determine soldierization and general worthiness; this is considered the most difficult part of the tests.  Lastly, a field exercise is used to determine soldierization, leadership ability, and tactical skill. 

              Corporal/Lancer/Seaman/Scout rank and below are housed in common-room billeting (I know barrack life sucks, but having your own room is one of the perks of rank). 

 

 

 

Equipment

 

Cavalry:  horse, leather barding, saddle & gear, saddlebags, chainmail, blue uniform, longsword, back-up or ranged weapon, rope, blanket, & web belt.  Cavalry troops are also assigned a tonfa while on watch duty.  Additional equipment that is retained if he or she signs up for the draft:  blue cloak, riding boots, & bota.  Dress uniform consists of shining up the armour & donning a blue tabbard. 

 

Heavy Infantry:  platemail, green uniform, shield, chu-ko-no, awl pike, bolt case & ammunition, smallsword, rucksack, blanket, & web belt.  Heavy infantry soldiers are also assigned a tonfa while on watch duty.  Additional equipment that is retained if he or she signs up for the draft:  light green cloak, heavy reinforced boots, & bota.  Dress uniform consists of shining up the armour & donning a green tabard. 

 

Light Infantry:  chainmail, green uniform, smallsword, chaves souris, rucksack, blanket, & web belt.  Light infantry soldiers are also assigned a tonfa while on watch duty.  Additional equipment that is retained if he or she signs up for the draft:  dark green cloak, boots, & bota.  Dress uniform consists of shining up the armour & donning a green tabbard. 

 

Marines:  black mempo, black-enameled chainmail, red shirt (worn under chainmail), black thigh-length mantle, craque marte, hand crossbow, closed bolt case & ammunition, rope & grapple, blanket, & web belt.  Additional equipment that is retained if he or she signs up for the draft:  dark grey poncho, kris knife, boots, & bota.  Dress uniform is full battle uniform. 

 

Navy:  white uniform, blue & white dress uniform, kukri knife, & blanket.  Additional equipment that is retained if he or she signs up for the draft:  light grey all-weather coat, kukri knife, & boots. 

 

Scouts:  longbow; Additional equipment that is retained if he or she signs up for the draft:  bota.   Scouts do not maintain a uniform. 

 

Siege:  brown uniform; shortsword, hammer, or axe; tool kit; blanket; & web belt with hooks & loops for tools.  Siege engineers are also assigned a tonfa while on watch duty.  Additional equipment that is retained if he or she signs up for the draft:  brown cloak, work boots, small hammer, & bota.  Siege engineers have no dress uniform. 

 

 

 

Branch Skills

 

Calvary:  Wear Medium Armour, Melee Weapons (Medium & Short), Horse Riding:  Cavalry,  

Heavy Infantry:  Wear Heavy Armour, Shield, Melee Weapon (Short), Ranged Weapon (Crossbow) +1 to Polearm,  

Light Infantry:  Wear Medium Armour, Melee Weapons (Medium & Short), +1 to Walking, +1 to Running,  

Siege Engineers:  Melee Weapon (Short), Artillery (select 2), Woodworking, Demolitions Placement, Mathematics, Literacy,  

 

 

Pay Scale

 

Army Enlisted

Rank

Weekly Pay

Mustering Out Pay

Reenlistment

Notes

Private

1 Gold Guilder

3 Gold Guilder

5 Gold Guilder

Everyone in 1st tour

Corporal

2 Gold Guilder

5 Gold Guilder

10 Gold Guilder

Promotion for reenlistment

Sergeant

3 Gold Guilder

8 Gold Guilder

15 Gold Guilder

In charge of a squad

Master Sergeant

5 Gold Guilder

10 Gold Guilder

25 Gold Guilder

Runs a platoon

1st Sergeant

8 Gold Guilder

12 Gold Guilder

40 Gold Guilder

Runs a company

 

Army Commissioned Officers

Lieutenant

10 Gold Guilder

15 Gold Guilder

30 Gold Guilder

In charge of a platoon

Captain

20 Gold Guilder

20 Gold Guilder

40 Gold Guilder

In charge of a company

Commander

30 Gold Guilder

40 Gold Guilder

50 Gold Guilder

In charge of a regiment

General

60 Gold Guilder

75 Gold Guilder

80 Gold Guilder

In charge of a theatre

 

 

Marines Enlisted

Rank

Weekly Pay

Mustering Out Pay

Reenlistment

Notes

Recruit

2 Gold Guilder

5 Gold Guilder

10 Gold Guilder

Everyone in 1st tour

Lancer

5 Gold Guilder

8 Gold Guilder

12 Gold Guilder

Promotion for reenlistment

Sergeant

8 Gold Guilder

12 Gold Guilder

20 Gold Guilder

In charge of a squad

Staff Sergeant

10 Gold Guilder

20 Gold Guilder

30 Gold Guilder

Runs a platoon

 

Marines Commissioned Officers

Lieutenant

10 Gold Guilder

20 Gold Guilder

35 Gold Guilder

In charge of a platoon

Captain

20 Gold Guilder

25 Gold Guilder

40 Gold Guilder

In charge of a company

Commander

30 Gold Guilder

35 Gold Guilder

50 Gold Guilder

In charge of a regiment

 

 

 

Navy Enlisted

Rank

Weekly Pay

Mustering Out Pay

Reenlistment

Notes

Seaman 2nd Class

1 Gold Lion

3 Gold Guilder

6 Gold Guilder

Everyone in 1st tour

Seaman 1st Class

2 Gold Guilder

5 Gold Guilder

10 Gold Guilder

Promotion for reenlistment

Petty Officer

4 Gold Guilder

8 Gold Guilder

15 Gold Guilder

 

Chief Petty Officer

7 Gold Guilder

10 Gold Guilder

20 Gold Guilder

 

 

Navy Commissioned Officers

Ensign

10 Gold Guilder

12 Gold Guilder

25 Gold Guilder

 

Lieutenant Junior Grade

15 Gold Guilder

15 Gold Guilder

30 Gold Guilder

 

Lieutenant

20 Gold Guilder

20 Gold Guilder

40 Gold Guilder

 

Lt Commander

25 Gold Guilder

30 Gold Guilder

50 Gold Guilder

 

Commander

30 Gold Guilder

40 Gold Guilder

60 Gold Guilder

 

Captain

50 Gold Guilder

60 Gold Guilder

75 Gold Guilder

In charge of larger ships

Admiral

70 Gold Guilder

80 Gold Guilder

100 Gold Guilder

In charge of a fleet

 

 

Scouts

Rank

Weekly Pay

Mustering Out Pay

Reenlistment

Notes

Scout

3 Gold Guilder

5 Gold Guilder

10 Gold Guilder

Not an actual rank

Captain

30 Gold Guilder

15 Gold Guilder

20 Gold Guilder

In charge of a company

Commander

50 Gold Guilder

20 Gold Guilder

30 Gold Guilder

In charge of ALL scouts

 

 

 

Enlisted Rank Comparison—Ranks on the same line are equal

 

Army

Marines

Navy

Scouts

Private

Recruit

Seaman 2nd Class

Scout

Corporal

Lancer

Seaman 1st Class

Scout

Sergeant

Sergeant

Petty Officer

Scout

Mater Sergeant

Staff Sergeant

Chief Petty Officer

Scout

1st Sergeant

 

 

Scout

 

 

Commissioned Rank Comparison—Ranks on the same line are equal

 

Army

Marines

Navy

Scouts

 

 

Ensign

 

Lieutenant

Lieutenant

Lieutenant Junior Grade

 

 

 

Lieutenant

 

Captain

Captain

Lieutenant Commander

Captain

 

 

Commander

 

Commander

Commander

Captain

 

General

 

Admiral

Commander

 

 

 

        Soldiers, sailors, scouts, and marines, in both Formour and Bizzant have different options to receive their pay. They may choose any combination of coin, scrip, or savings.

        Scrip is a durable rag-paper that simply has the amount listed along with the serviceman's name & unit. This is considered an official government document by both countries, and as such can be used to pay taxes or for purchase from the appropriate government. Soldiers wishing to use this for exchanges between themselves need their commander's signature on the scrips. The advantages of scrip is that it is lighter in weight (very positive bonus for soldiers) and is useless when stolen as the proper bearer's name & unit is written thereon. A few merchants--but not many--in areas with large populations of military such as near garrisons or in some port towns, will accept the scrip as payment. This is somewhat inconvenient to the merchant as the comander's signature is still required for exchange, and the merchant must take it to the paymaster for hard coin.

        Coin is, of course, hard currency--gold in your pocket. Mercenaries in Bizzant are always paid in hard coin, but their contract may only allow full payment after the campaign is completed. The advantage of being paid with coin is obvious--you get to spend your pay.

        Soldiers also have the option to have their pay 'on hold,' similar to a savings or retirement account. They may withdraw this from the paymaster on payday, but most that choose to save their money try to leave it until they leave the service.

        Paymasters are typically the second in command for a unit that has this job as an additional duty.

        It is possible to use any combination of the three. For example, a sailor may save half of his money while dividing the remainder amongst scrip and coin.