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Main Page           Midian Contents


Equipment

 

 

1.      Clothes & Accessories

2.      Beer & Other Good Drink

3.      Foodstuffs

4.      Containers & Storage Items

5.      Implements & Instruments

6.      Armour

7.      Weaponry

8.      Livestock & Gear

 

            Prices are listed in the Guilder Guilder of the Kingdom of Formour.  Any variations in prices for other countries will be listed in their respective sections. 

 

Clothes and Accessories

 

Belt

            Normal                                                2 florins

            Bandolier                                           3 florins

            Extra-wide                                          4 florins

            Reinforced (sword-belt)                    3 florins

Boots

            Cloth                                                   1 guilder

            Hip high                                              7 guilder

            Knee high (riding)                             5 guilder

            Leather (normal)                                2 guilder

            Low soft leather                                 2 guilder

            Work                                                   3 guilder

Cape

            Full                                                      15 florins

            Half                                                     2 guilder

Cloak                                                              1 guilder

Cloak pin/Brooch                                          3 guilder

Dress

            Common                                            3 guilder

            Elaborate                                           30+ guilder

            Shift (simple one-piece)                   5 florins

            Satin                                                   60+ guilder

            Silk                                                      80+ guilder

Earrings

            Big & gaudy                                       5 florins/pair

            Guilder, hoop                                   2 guilder/pair

            Guilder, small                                   1 guilder/pair

            Silver, hoop                                        1 guilder/pair

            Silver, small                                       10 florins/pair

Gloves

            Archer’s                                              4 florins each, 8/pair (with tab)

            Heavy winter                                      1 guilder/pair

            Leather                                               6 florins/pair

            Cloth                                                   2 florins/pair

            Fingerless &/or reinforced               10 florins each, 1 guilder/pair

Handkerchief, silk                                         2 florins

Hat

            Fur                                                      2 guilder

            Large brim (i.e. cowboy)                  1 guilder

            No brim (i.e. cap or pullover)           2 guilder

            Short brim (i.e. bowler)                     15 florins

            Straw                                                  4 farthings

Hose                                                               6 florins

Jacket

            Fur                                                      7 guilder

            Leather, heavy winter                        4 guilder

            Leather, light                                      2 guilder

            Leather, reinforced (see armour)    70 guilder

            Silk                                                      60 guilder

            Trench coat, heavy cloth                   3 guilder

            Trench coat, leather                          5 guilder

            Wool                                                   2 guilder

Jester’s hat (with bells)                                 10 florins

Jester’s outfit                                                 2 guilder

Kilt                                                                   2 guilder

Mantle

            Cloth                                                   3 guilder

            Leather                                               5 guilder

Mittens

            Normal cloth                                       2 florins/pair

            Heavy leather                                     10 florins/pair

Night robe                                                      6 florins

Nightgown                                                      5 florins

Pants

            Cotton, denim                                    2 guilder

            Cotton, soft                                        1 guilder

            Linen                                                   1 guilder

            Velvet                                                 40 guilder

            Wool                                                   2 guilder

Purse

            Foet                                                    120 guilder

            Leather                                               10 florins

            Linen                                                   3 florins

            Satin                                                   8 guilder

            Silk (non-sow)                                    60 guilder

            Small                                                  ˝ cost as per material

            Velvet                                                 5 guilder

Robe

            Embroidered                                     10+ guilder to cost of material

            Fur-trimmed                                       6 guilder

            Heavy                                                 3 guilder

            Hooded                                              4 guilder

            Light                                                    2 guilder

            Silk                                                      30 guilder

Sandals                                                          1 guilder

Sash                                                               1 florin

Scabbard

            Axe                                                     5 guilder

            Long sword                                        15 guilder

            Knife/dagger                                      2 guilder

            Short sword                                       10 guilder

Scarf                                                               18 florins

Shirt

            Linen                                                   2 farthings

            Cotton                                                 4 farthings

            Sackcloth                                           3 farthings

            Satin                                                   20 guilder

            Wool                                                   4 farthings

Shoes                                                             5 guilder

Signet ring                                                     30 guilder

Skirt                                                                4 farthings

Socks                                                             2 farthings/pair

Surcoat                                                           10 guilder

Tunic                                                               8 farthings

Vest

            Cloth                                                   10 florins

            Leather                                               2 guilder

 

Socks help keep you from getting blisters from long marches. Cotton is better for wicking away sweat, but wool has the unique property that it retains its warmth even when wet. Cotton is better for warm climates & wool for cold. Both are the same price.

 

 

Beer and Other Good Drink

 

Ale     

            Large barrel, 50 gallon                     10 guilder

            Small barrel, 5 gallons                      5 guilder

            1 pint                                                   1 florins

Dwarven Ale 

            Large barrel, 50 gallons                   100 guilder

            Small barrel, 5 gallons                      10 guilder

            Pint                                                     1 guilder

Beer   

            Bock, 1 pint                                        2 florins

            Dark, 1 pint                                        1 florin

            Light, 1 pint                                        5 farthings

Brandy, 1 pint                                                10 florins

            Shot                                                    1 florin

Cider 

            Barrel, 30 gallons                              1 guilder

            Cask, 12 gallons                               4 florins

            Hand keg, 2 gallons                          1 florin

Cider, hard    

            Barrel, 30 gallons                              2 guilder

            Cask, 12 gallons                               8 florins

            Hand keg, 2 gallons                          2 florins

Mead 

            Honey, pint                                         5 florins

Rum   

            Dark, per pint                                     7 florins

            Dark, per shot                                    14 farthings

            Light, per pint                                     5 florins

            Light, per shot                                    10 farthings

Wine  

            Excellent, large barrel                       25 guilder

            Fair, large barrel                               5 guilder

            Excellent, small barrel                       25 florins

            Fair, small barrel                               5 florins

            Excellent, 1 gallon                             5 florins

            Fair, 1 gallon                                      1 farthing

Wine, spiced

            Barrel, 30 gallons                              5 guilder

            Cask, 12 gallons                               2 guilder

            Keg, 2 gallons                                   4 florins

 

 

 

Foodstuffs

 

Almonds, per lbs.                                          3 guilder

Apples, per lbs.                                             1 guilder

Applebutter, per pint                                     5 florins

Apricots, per lbs.                                           15 guilder

Artichokes, ground, per lbs.                         200 guilder

Barley, 10 lbs.                                                7 florins

Blackberry butter, per pint                            7 florins

Bread, per loaf         

            Rye                                                     6 farthings

            Sourdough                                         7 farthings

            Wheat                                                 5 farthings

Corn                                                                3 farthings

Ginger                                                            1 guilder

Hard Tack rolls                                              10 farthings/ dozen

Beef, per lbs.

            Corned                                               3 guilder

            Dried                                                  5 guilder

            Jerked                                                7 guilder

            Sausage                                            2 guilder

            Smoked                                             4 guilder

Brandied Fruits, per Pint     

            Cherries                                             2 guilder

            Grapes                                               5 guilder

            Mixed Fruits                                       1 guilder

            Raspberries                                       3 guilder

            Spiced Pears                                    4 guilder

            Spiced Plums                                    3 guilder

            Strawberries                                      2 guilder

Buffalo, per lbs.        

            Dried                                                  30 guilder

            Jerked                                                42 guilder

Butter, per lbs.                                               2 florins

Butternuts, per lbs.                                        200 guilder

Candied Fruits and Herbs, per oz. 

            Apricots                                              5 guilder

            Carrots                                               5 florins

            Cherries                                             5 florins

            Honeyed ginger                                 50 guilder

            Mint                                                     7 florins

            Orange Peel                                      5 guilder

Carrots, per oz.                                             1 guilder

Cashews, per oz.                                          4 florins

Cheese, Cheddar    

            Wheel, 1 lbs.                                      4 florins

            Whey, 100 lbs.                                   5 guilder

Cheese, Nut  

            Wheel, 1 lb.                                        1 guilder

            Whey, 100 lbs.                                   50 guilder

Cheese, Pepper      

            Wheel, 1 lb.                                        5 florins

            Whey, 100 lbs.                                   45 guilder

Cherries, per oz.                                           5 florins

Chestnuts, per lbs.                                        1 guilder

Chillies          

            Ground, oz.                                        20 guilder

            Whole, per lbs.                                  100 guilder

Cocoa, per lbs.                                              100 guilder

Coconut         

            Dried, per lbs.                                    50 guilder

            Fresh, each                                        10 guilder

Cod, per lbs. 

            Salted                                                 5 guilder

            Smoked                                             7 guilder

Coffee, per lbs.                                              50 guilder

Coffee, Dwarven, per lbs.                            150 guilder

Corn, per Sack                                              4 florins

Crab, per lbs.                                                 30 guilder

Dates, per oz.                                                5 guilder

Eggs, per 100                                               8 florins

Eggs, per 24                                                  2 florins

Egg    

            Chicken                                              3 farthings

            Duck                                                   1 florins

            Ostrich                                                50 guilder

            Snake                                                 5 guilder

            Turtle                                                   7 guilder

Elderberries, per oz.                                     1 florin

Figs, 1 lb.                                                       3 florins

Flour, 10 lbs. Sack   

            Barley                                                 5 farthings

            Corn                                                    3 farthings

            Rye                                                     4 farthings

            Wheat                                                 3 farthings

Fruit cheeses, per pint         

            Apple                                                  1 florin

            Blackberry                                          1 guilder

            Damson plum                                    5 florins

            Gooseberry                                        6 florins

Grain, 50 lbs. barrel                                      5 guilder

Green beans, per oz.                                    2 guilder

Green Peas, per lbs.                                    2 florins

Haggis                                                            5 guilder

Hazelnuts, per lbs.                                         5 guilder

Herring, per lbs.        

            Pickled                                               3 guilder

            Salted                                                 5 guilder

Honey, per pint         

            Lavender                                            1 guilder

            Parsley                                               3 florins

            Rose Petal                                         5 florins

Jam, per pint 

            Apricot & Almond                              20 guilder

            Elderberry                                          7 florins

            Gooseberry                                        1 guilder

            Rose petal                                         1 guilder

            Strawberry                                         3 florins

Jellies, per pint         

            Basil                                                   5 florins

            Crab-apple                                        3 florins

            Lemon                                                5 guilder

            Mint                                                     2 florins

            Rosemary                                          5 florins

            Sage                                                   4 florins

            Wine                                                   1 guilder

Juice, per pint           

            Apple                                                  1 farthing

            Grape                                                 2 farthings

            Orange                                               1 farthing

            Tomato                                               3 farthings

Lard, pint                                                        5 farthings

Lobster tail, meal                                          2 florins

Maple Sugar, per lbs.                                   75 guilder

Marmalades, per pint          

            Ginger                                                20 guilder

            Orange                                               15 guilder

Meat, Fresh, per lbs.                                     1 guilder

Milk, per pint 

            Cow                                                    5 florins

            Goat                                                    7 florins

            Mare                                                   15 florins

Molasses, per pt                                           5 florins

Mushrooms, per oz.                                      5 guilder

Nuts, ground, per lbs.                                    30 guilder

Noodles, per lbs.                                           15 guilder

Oil, per gallon           

            Almond                                               10 guilder

            Hazelnut                                             3 guilder

            Olive                                                   5 guilder

            Sesame                                             10 guilder

            Sunflower                                           3 florins

            Walnut                                                2 guilder

Peaches, per lbs.                                          15 guilder

Pears, per lbs.                                               5 guilder

Pear butter, per pint                                      6 florins

Pecans, per lbs.                                            150 guilder

Pickled fish, (small Barrel)                           3 guilder

Pineapple, dried                                           300 guilder

Pine nuts, per lbs.                                         10 guilder

Pistachios, per lbs.                                       15 guilder

Pork, per lbs.

            Bacon                                                 4 guilder

            Ham                                                    5 guilder

            Salted                                                 3 guilder

            Sausage                                            1 guilder

Preserves, per pint  

            Cherry                                                 4 florins

            Raspberry                                          5 florins

            Strawberry                                         5 florins

Prunes, per lbs.                                             3 guilder

Pumpkin seeds, per oz.                               30 guilder

Raisins, per lbs.                                            2 florins

Rice, per lbs.                                                 1 florin

Rice Cake, per week                                    5 florins

Rice candies, each                                       1 ha’ penny

Roast Chicken                                               5 florins

Roast Duck                                                    8 florins

Roast Goose                                                 7 guilder

Roast Ostrich                                                 500 guilder

Roast Pheasant                                            5 guilder

Roast Turkey                                                 3 guilder

Rye, per 10 lbs. sack                                    7 florins

Salmon, per lbs.       

            Salted                                                 10 guilder

            Smoked                                             15 guilder

Salt Pork, per lbs.                                         4 florins

Sardines, per lbs.                                          4 guilder

Sarsaparilla, per oz.                                     10 guilder

Smoked Meat, per lbs.        

            Bear                                                    20 florins

            Beef                                                    5 florins

            Ham                                                    7 florins

            Shark                                                  15 florins

            Venison                                              17 florins

Snake, Fried  3 florins

Steak 

            Beef                                                    10 florins

            Eel                                                      4 guilder

            Lizard, large                                       2 guilder

            Shark                                                  3 guilder

            Venison                                              6 guilder

Stew, per pot

            Beef                                                    4 florins

            Otter                                                    15 florins

            Rabbit                                                 3 florins

            Snake                                                 5 florins

            Wolf                                                    8 florins

Sugar, per lbs.          

            Brown                                                 1 guilder

            Lavender                                            10 guilder

            Lemon                                                15 guilder

            Orange                                               15 guilder

            Powdered                                          5 guilder

            Raw, cane or beet                             5 florins

            Rose                                                   7 guilder

            Violet                                                  8 guilder

Tea, per lbs.                                                   10 florins

            Elven                                                   60 florins

Tomato, per pint                                            10 guilder

Tortilla, per 2 dozen                                      25 farthings

Vanilla, per bean                                           100 guilder

Walnut per lbs.                                               3 florins

Walnuts, Black, per lbs.                                100 guilder

Wheat, per 10 lbs. sack                               5 florins

 

 

 

SPICES

 

Arsenic, 1 sprig                                             10 florins

Belladonna, 1 sprig                                       4 florins

Catnip, 1 sprig                                               20 farthings

Cinnamon, per stick                                      10 farthings

Garlic, 1 bud  5 farthings

Ginger, 1 root                                                30 farthings

Herbs, per lbs.                                               5 farthings

Holly, per sprig                                              5 florins

Mandrake, root                                              25 florins

Mistletoe, sprig                                              10 florins

Nightshade, sprig                                          15 florins

Pepper, 1 oz.                                                 5 florins

Saffron, per 1 oz.                                           15 guilder

Salt, per lbs.                                                   1 florin

Salt, per 150 1 lb. Bricks                              100 guilder

Spice, per lbs.          

            Exotic                                                 15 guilder

            Rare                                                    2 guilder

            Uncommon                                        1 guilder

Wolfsbane, per sprig                                    10 florins

 

 

Cigarettes: cost--2-5 flourins per pack. The best tobacco is from southern Formour. The Goths have their own variety--cloves.

 

 

Containers & Storage Items

 

Bag, cloth, holds 10-50 coins                      7 farthings

Bag, cloth, tiny                                               2 farthings

Backpack      

            Leather                                               2 guilder

            Wicker                                                5 farthings

Barrel, wooden

            Small, holds 5 gallons                       1 guilder

            Small, holds 30 gallons                    2 guilder

            Medium, holds 40 gallons                4 guilder

            Large, holds 50 gallons                    5 guilder

            Large, holds 60 gallons                    6 guilder

Basket           

            Wicker, small                                     2 farthings

            Wicker, large                                     4 farthings

Bottle 

            Ceramic, holds 32 oz.                      3 florins

            Glass, holds 32 oz.                           8 florins

            Crystal, hold 32 oz.                           3 guilder

Box, ornamental       

            Lacquer                                              8 guilder

            Sandalwood                                      5 guilder

            Silk-lined                                            5 guilder

Bucket           

            Canvas, holds 3 gallons                   3 florins

            Leather, holds 3 gallons                   5 florins

            Wooden, holds 1 gallon                    8 florins

Cabinet                                                          3-8 guilder

Cask  

            Wooden, small, holds 50 gallons    3 guilder

            Wooden, small, holds 5 gallons       1 guilder

Chest 

            Armoured                                           10 guilder

            Common, wooden, large                  8 florins

            Common, wooden, small                 3 florins

Drums , metal

            200 gal.                                              15 guilder

            100 gal.                                              10 guilder

Flask, hold 16 oz.     

            Ceramic                                             2 florins

            Clay                                                    1 florin

            Crystal                                                15 florins

            Glass                                                  10 florins

            Silver                                                  20 guilder

            Steel                                                   3 guilder

Jars, stoppered ceramic     

            2 oz.                                                    3 farthings

            4 oz.                                                    4 farthings

            6 oz.                                                    5 farthings

            8 oz.                                                    6 farthings

            10 oz.                                                  7 farthings

            12 oz.                                                  8 farthings

            14 oz.                                                  9 farthings

            16 oz.                                                  1 florin

            20 oz.                                                  13 farthings

            24 oz.                                                  15 farthings

            32 oz. (1 quart)                                  2 florins

            64 oz. (2 quart)                                  5 florins

            128 oz. (1 gallon)                              1 guilder

Keg

            Wooden, large, holds 25 gallons     45 florins

            Wooden, small, holds 5 gallons       15 florins

Pail    

            Metal, holds 1 gallon                         10 florins

            Wooden, holds 1 gallon                    7 florins

Pouch, belt

            Cloth, large, holds 100 coins           5 florins

            Cloth, small, holds 50 coins             10 florins

            Leather, large, holds 100 coins       1 guilder

            Leather, small, holds 50 coins         15 florins

Quiver, arrow

            Large, holds 24 arrows                    1 guilder

            Small, holds 12 arrows                     7 florins

Quarrel          

            Hand, holds 30 quarrels                   3 guilder

            Regular, large, holds 40 quarrels    1 guilder

            Regular, small, holds 20 quarrels    15 florins

            Siege, hold 10 quarrels                    5 guilder

Rucksack                                                       1 guilder

Sack  

            Cloth, large, holds 300 coins           40 farthings

            Cloth, small, holds 50 coins             16 farthings

            Leather, large, holds 450 coins       45 farthings

            Leather, small, holds 75 coins         20 farthings

Skins

            Oil       5 florins

            Water  1 guilder

            Wine   1 guilder

 

 

 

Implements & Instruments

 

D-purse:  Women's purse with access to a pocket dimension.  This alternate plane expands to fit anything placed inside (must be able to fit through opening), and has the special characteristic that time does not affect anything within. 

 

Reading Glasses:  Rather than focus your vision, these glasses actually read to you.  Sound is sent through the earpieces into your skull.  No one can listen in, nor tell that you are being read to by your spectacles.  They come in two varieties:  translating, and direct reading.  Translating glasses translate everything that they can read into one language; direct-reading spectacles read everything in its original language.  The downside of these glasses is that there are no controls.  It operates any time that it sees text that it knows.  This can be problematic and distracting if it is reading something to you in a language that you barely know.  For example, if you read Anglan perfectly, but the glasses speak only Killian, anything that you try to read in Anglan will be translated (audibly) into Killian.  Only the most skilled technomancers are able to reprogram them.  The Game Master determines what type and what languages--with preferences toward related languages or languages with similar character sets (for example, Byzant and phonetic Killian).  

 

Vest-of-Many-Pockets:  Also called a Protector Vest; this is a hunter-style vest in different colours; mail-enhanced version available.  Mage version is the "Nobe" (nerd + robe) robe with many hidden pockets, including loose sleeves with pockets hidden in them.  Comes either embroidered & flashy coloured, or plain (brown, white, black, & 3 shades of grey).  This vest may be worn over armour.  (Thanks to Scott Adams for this idea.)

 

 

 

 

Armour

 

            Explanation of terms—Armour & Shields: 

Type refers to whether an armour is light, medium or heavy;

Armour class modifies the number needed to-hit; block is the bonus/penalty for blocking or parrying attacks;

Damage resistance reduces damage taken from a successful hit;

Encumbrance is how much the weight & ease of use/movement affect how well you fight;

Skill penalty applies to skills that require great freedom of movement such as swimming or climbing;

Cost is in Formorian coin—other kingdoms will have equipment costs listed in their own section. 

 

 

Combining/Stacking Armour

 

    There are a variety of reasons for wanting to use 'piecemeal' armour. Cost and weight are major factors, as are aesthetics (how good you look) and the effects of certain pieces of armour (i.e. an crosbowman rarely needs to worry about armour on his back or legs).

    The parts of the body that are hit the most often are the torso, shoulders, and head. These are, not coincidentally, the areas that are the most vital & need protection most. Forearms, hands, knees and neck are the next most likely targets. Ideally, you should specify how you attack; "I stab at his throat," is better than just, "I'm going to hit him." The advantages of descriptive combat are that you may get to ignore unarmoured or lightly-armoured areas, and the Game Master is more likely to give specific effects of your attack. In other words, if the guards aren't wearing cod-pieces, make them suffer for it. If a knight jousts without a helmet, he will find that quite a few opponents are aiming their lances at his face rather than his shield. Conversely, someone wearing only a helmet won't have nearly as many head-shots to worry about (everywhere else, however...)

 

    Armour should be chosen that fits the character's style. In other words, someone who needs maximum freedom of movement--such as an archer or rogue--need to be weighted down by as little armour as possible. By contrast, a knight has his horse to carry him & his armour, and will face similarly-clad foes close-up with heavy weapons; the knight needs to be armoured much more heavily. Many mages disdain the use of armour, not out of any arbitrary "wizards can't use armour" rule, but rather due to focus and orientation. Mages are not usually trained in the wearing of armour--instead focusing on magical skills--and are statistically slighter of frame than the average warrior-type. The main reason that wizards do not usually wear armour is simple arrogance; they trust in their magic (or rather the reputation thereof) to protect them.

 

    Combining armour types may be by wearing different types of armour on different parts of the body--such as a metal breastplate with leather leggings--or by layering the armour on top of one another--such as wearing plate mail over chain over padding. The game mechanics for wearing different types of armour, rather than a full suit, are quite simple. Add up the armour class bonuses of all covered flesh: arms, head, torso, etc. The damage resistance does not stack up, however. For layered armour, the reverse applies; the outer shell (typically metal over padding) is the only armour class bonus used, but the damage resistances are combined. The basic concept is this: the more flesh that is covered, the harder it is to hit; the more layers an attack must penetrate, the less damage done.

 

    Here's an example. Drusilla is a duelist. She wears a hard leather vest & leggings, with a breastplate on her chest & a heavy steel bracer & glove on her left arm (she's left-handed). She otherwise keeps her arms free to maximize their freedom of movement. The breastplate helps to keep her from being pierced in the heart or other vital organ, and the bracers prevent a foe from easily disarming her by attacking her hand or wrist. She recieves +2 to her armour class from the breastplate, & +1 armour class from the leather (only the leggings count because of the breastplate). The bracer/glove combination adds an additional +1. Drusilla's total armour class is 9 (assuming she has no bonuses from a high Agility--we never said that she was a very good duelist). If a foe targets her spleen (or elsewhere on her torso), the damage restistance is 6: 4 from the breastplate and 2 from the leather underneath.

 

 

 

Bracer

Armour Class:  +1

Damage Resistance:  +1

Special:  often ornamental (gold or silver reduces Damage Resistance to 0

Weight:  less than one pound

Encumbrance:  None

Skill Penalty:  0

Cost:  5 guilder each

        Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. They are normally used for added support and protection of the forearms and wrist areas of the body. 

 

 

Breastplate

Type:  Medium

Armour Class:  +2 or base 7

Damage Resistance:  4

Special:  protects torso only

Weight:  15 pounds

Encumbrance:  Medium

Skill Penalty:  -3

Cost:  150 guilder

        This vest keeps you afloat.  Even someone without the Swimming skill will remain floating atop water and can move about by dog-paddling.  This vest continues to operate even if the wearer is unconscious.  If this vest is donned while on a sinking ship, the wearer will quickly rise to the surface.  Note that this vest floats even if not worn--the maximum carrying capacity is 400 pounds.  You can wear this vest over other armour.  

 

 

Buckler

Armour Class:  +2

Block:  +3

Special:  often has the Feature-Spiked

Weight:  3 pounds

Encumbrance:  Light

Skill Penalty:  -1

Cost:  5 guilder, 15 guilder if spiked

        Bucklers and spiked bucklers are lightweight and cheap.  They are often found amongst duelists, archers, and other combatants that travel lightly.  This is a small shield, usually round, and is carried on the forearm, gripped with the shield hand. It is very light weight, and permits the user to carry other items in that hand.  

 

 

Chainmail Armour

Type:  Medium

Armour Class:  +3 or base 8

Special:  20% Hacking Resistance

Damage Resistance:  4

Weight:  45 pounds

Encumbrance:  Medium

Skill Penalty:  -4

Cost:  200 guilder

 

            Chain mail is made of interlocking metal rings.  It is often worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows (add light leather armour weight & bonuses if this is the case, skill penalty remains -4). 

 

 

Hard Leather Armour

Type:  Light

Armour Class:  +2 or base 7

Damage Resistance:  2

Weight:  20 pounds

Encumbrance:  Light

Skill Penalty:  -2

Cost:  130 guilder

 

            Leather armour, despite the belief of those unschooled in combat, is not soft and supple like the leather used to make boots.  That kind of leather offers no better protection than common clothing.  Leather armour has had sections boiled in oil to harden it and prevent blows from penetrating, as well as for waterproofing.  The armour has a hard vest or breastplate and areas over the arms & thighs for additional protection.  The proper term for this kind of armour is cuir-boulli. 

 

 

Light Leather Armour

Type:  Light

Armour Class:  +1 or base 6

Damage Resistance:  1

Weight:  10 pounds

Encumbrance:  Light

Skill Penalty:  -1

Cost:  75 guilder

 

            Light leather armour is made of soft and supple like the leather used to make boots or jackets.  This kind of leather offers little better protection than common clothing.  This is comprised of a jacket, shirt, or vest and leggings to provide even protection over the whole body. 

 

 

Wooden Shield

Armour Class:  +3

Block:  +4

Special:  Can be 'sacrificed' to guarantee a successful block

Weight:  5 pounds

Encumbrance:  Light

Skill Penalty:  -2

Cost:  20 guilder

        These are perhaps the most common form of shields as they are lightweight and cost-effective.  This is a small shield, usually round, and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon.  Wooden shields are somewhat brittle, and are easily destroyed after a few combats.  However, the fragility can be utilized by the wearer to ensure that the shield takes the full force of the blow.  By doing this, the shield is destroyed, but the wearer guarantees his or her safety from that particular attack.  

 

 

Breastplate of Protection Against Drowning

Type:  Light

Armour Class:  +1 or base 6

Damage Resistance:  2

Special:  20% crushing resistance for blows to the torso

Weight:  1 pound

Encumbrance:  Medium (due to bulk)

Skill Penalty:  -5

Cost:  300 guilder

        This vest keeps you afloat.  Even someone without the Swimming skill will remain floating atop water and can move about by dog-paddling.  This vest continues to operate even if the wearer is unconscious.  If this vest is donned while on a sinking ship, the wearer will quickly rise to the surface.  Note that this vest floats even if not worn--the maximum carrying capacity is 400 pounds.  You can wear this vest over other armour.  

 

 

Chaos Guards

Type:  Heavy

Armour Class: +2 each

Damage Resistance: 6

Special: Feature-Spiked

Weight: 10 pounds each

Encumbrance: Medium

Skill Penalty: -2

Cost: 80 guilders each

        Chaos Guards are large shoulder pads. They are anointed with 4 to 6 inch bladed spikes, of up to a dozen in number.  In addition to the intimidation factor, the spikes may be used in battle to add 1D4 points of damage to a shoulder slam.

 

 

Weaponry

 

            Explanation of terms—Weapons: 

Proficiency is which skill is used for the weapon. 

Initiative is the bonus or penalty for using this particular weapon in combat. 

Preparation is whether the ranged weapon can be set (like a bow), set & locked (like a crossbow), or is hurled (anything just thrown). 

Reload time is how long is required to ready a projectile for another shot; this number is added to initiative when reloading. 

Attack is the bonus or penalty on the 20-sided die when attacking. 

Parry is the bonus or penalty to deflect your opponent’s weapon. 

Damage type is hacking, smashing, or stabbing. 

Damage is the dice of damage the weapon does. 

Handle is how the weapon is gripped. 

Size is the weight & dimensions. 

Range Increment is how far that the weapon may travel or launch a projectile before a cumulative –2 penalty is assessed on the attack roll. 

 

 

 

Battleaxe

Proficiency:  Medium, or Mass-weapon

Initiative:  -2

Parry:  -1

Damage type:  Hacking

Damage:  2D6 + Strength bonus

Handle:  Axe-handle

Size:  2 ľ feet; 4 ˝ pounds

Encumbrance:  Heavy

Cost:  40 guilder

 

            The most common version of the battleaxe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end.  Battleaxes are also called broad axes.

 

 

Big Stick

Proficiency:  Medium

Initiative:  -1

Attack:  -2 from uneven shape

Parry:  -2 from uneven shape

Damage type:  Smashing

Damage:  1D6 + Strength bonus

Special:  if a natural 20 is rolled on the parry, the stick breaks

Handle:  Pole

Size:  3-4 feet; 1 pound

Encumbrance:  Medium

Cost:  free—it’s a stick

 

            This is a tree branch found or cut for the purposes of beating someone about the head & face with it.  The penalty to-hit & parry can be reduced if you look long enough (reduce by 1 for every hour spent looking in a forest).  Also called a club. 

 

 

Claive

Proficiency:  Hand

Parry:  0; short blade, but basket-handle

Damage type:  Stabbing

Damage:  1D4+2 + Strength bonus

Special:  stays attached even when the user shapeshifts

Handle:  basket & straps

Size:  4 inch blade, 1/2 inch claws; 1 pound

Encumbrance:  None

Cost:  80 guilder

 

        Claives derive their name from their special handles. They are a flexible basket that straps onto the hands/feet. They are highly prized (and quite likely invented) by Lycanthropes as they are not lost when the wielder changes shape. The main blade is thin and double-edged and extending vertically from the back of the hand. Two smaller curved 'claws' are on each side of the blade along each knuckle. Claives are designed so that they may be used equally well in a Human hand as attached to a wolf's paw. It is possible for a biped to attach claives to his or her feet. The weapon is used in a stabbing motion so that the blade penetrates deeply while the claws rake the flesh further. The basket is mostly open along the palm allowing the user to hold other objects or run freely, although difficult movement and combat maneuvers may be complicated by the basket and blades.

 

Claymore

Proficiency:  Long

Initiative:  -2

Damage type:  Hacking

Damage:  1D10 + Strength bonus

Handle:  hand-and-a-half

Size:  4 feet; 6-7 pounds

Encumbrance:  Heavy

Cost:  80 guilder

 

            This is the unofficial weapon of the Heldannic Freeholds.  The claymore sword is a derivative of the long sword. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended where two hands could be used to more properly swing the sword. 

 

Dagger

Proficiency:  Hand, or Knife/Axe

Initiative:  +3

Preparation:  Hurled

Reload time:  N/A

Parry:  -2

Damage type:  Stabbing

Damage:  1D4 + Strength bonus

Special:  may be used in melee or thrown

Handle:  One-hand

Size:  10-20 inches; one pound

Encumbrance:  None

Range Increment:  10 feet

Cost:  10 guilder

 

            The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.

 

Fist

Proficiency:  N/A (hand-to-hand skills)

Initiative:  +3

Parry:  successful parries still cause damage (see text)

Damage type:  Smashing

Damage:  0 (just Strength bonus unless you possess a skill that increases damage)

Special:  successful parries still cause damage (see text)

Handle:  redundant (see also:  redundant)

Size:  fist-sized

Encumbrance:  None

Cost:  free—it's just close your hand

 

            Blocking a sword or other weapon with your bare hand hurts—lots.  Damage from successfully blocking a stabbing weapon is 1 point, and hacking or smashing weapons do 1/4th damage (round down). 

 

 

Greataxe

Proficiency:  Long

Initiative:  -7

Parry:  -3 from unwieldy head

Damage type:  Hacking

Damage:  2D12+ Strength bonus

Special:  features: Shieldbreaker & Damages Armour

Handle:  two-handed pole-grip with loop

Size:  5 feet long, 3 foot head; 30 pounds

Encumbrance:  Very heavy

Cost:  120 guilder

 

        Greataxes have monstrously huge blades with a 'butterfly' design. The size is nearly that of a polearm. This heavy weapon is able to smash through shields and carve chunks out of even the stoutest armour. Damage resistance is depleted by one for each successful strike. If the axe-swinger is attempting to damage the armour rather than the wearer, the greataxe reduces Damage Resistance by 1D4 points per strike, and can ignore any Fortitude bonuses to Armour Class. For each successful block with a shield, there is a 10% chance that the greataxe destroys it. The shield is sacrificed--the attack is still blocked, but the shield is now useless.

 

Halberd

Proficiency:  Polearm

Initiative:  -4

Damage type:  Hacking

Damage:  1D10 + Strength bonus

Special:  Features-Reach & Damages Armour

Handle:  Pole

Size:  5-8 feet long; 15 pounds

Encumbrance:  Very Heavy

Cost:  80 guilder

 

            The halberd consists of a cleaver-like axe blade mounted on a staff. Its keen blade will shear through your opponent's flesh to find the bone while its often-barbed tip will seek out gaps in their armor. By far the oldest and most often used pole-arm.  The axe blade is balanced at the rear with a fluke, or hook-like projection, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a true hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. The axe blade is angled for maximum effectiveness.  

 

 

Hunting Arrow

Attack:  +1

Damage type:  Stabbing

Damage:  1D6 + Bow

Size: 3 feet long; less than 1 pound

Cost: 2 guilder each; typical deal is 20 per dozen

Also called flight arrows, these are usually made out of lighter woods such as birch and ash.  Hunting arrows are typically about 30-40 inches in length with a narrow head designed impale smaller prey.  These arrows are designed for distance and accuracy, increase the Range Increment by 20 feet when using these arrows.   

 

 

Lance

Proficiency:  Polearm

Initiative:  -5

Attack: +1

Parry:  -3

Damage type:  Stabbing

Damage:  2D6 + Strength bonus

Special:  Features-Reach and Blow-through; designed to be used to charge and may be used to receive a charge; counts as medium encumbrance when mounted

Handle:  Pole, hafted

Size:  13 feet long; 10 pounds

Encumbrance:  Very heavy; Medium if mounted

Cost:  60 guilder

 

            Lances are perhaps the most refined of polearms, getting back to basics with efficiency of form and function.  It also sucks when you get run-through with one by someone charging on horseback.  Lances used for jousting in the Kingdom of Formour have become very standardized in length, weight, and form of the tip.  The national love of jousting has only increased the use of these standards. As a result, few lances will be found that are different.  These are specially ordered devices that may not be used in tournaments.  

 

Longbow

Proficiency:  Bow

Initiative: 

Preparation:  Set

Reload time:  1 action

Damage type:  by arrow

Damage:  by arrow, plus Strength bonus

Handle:  must use two hands

Size:  3 feet long when strung; 2 pounds

Encumbrance:  Heavy (due to size rather than weight)

Range Increment:  100 feet

Cost:  250 guilder

 

            The long bow is similar to the short bow, except that the staff, or ‘bow’ part, is about as long as the archer is tall, usually 6 to 6 ˝ feet.  It has one important advantage over the short bow—better range. 

 

 

Longsword

Proficiency:  Medium

Initiative:  0

Damage type:  Hacking

Damage:  1D8 + Strength bonus

Handle:  One-hand

Size:  3 feet; 4 pounds

Encumbrance:  Medium

Cost:  50 guilder

 

            These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting.

 

 

 

Rock

Proficiency:  Grenade

Initiative:  +1

Preparation:  Hurled

Reload time:  N/A unless looking for a suitable rock on the ground (2D4 rounds if available)

Attack:  ±0

Damage type:  Smashing

Damage:  1 + ˝ Strength bonus (round up)

Special:  some are good for skippin’

Handle:  none

Size:  <1 pound

Encumbrance:  None

Range Increment:  10 feet

Cost:  free, just look down

 

            Ah, the time honoured tradition of throwing rocks at peoples’ heads.  Be sure to aim for the eyes for extra fun. 

 

 

Shortbow

Proficiency:  Bow

Initiative: 

Preparation:  Set

Reload time:  1 action

Damage type:  by arrow, plus Strength bonus

Damage:  by arrow

Handle:  must use two hands

Size:  3 feet long when strung; 2 pounds

Encumbrance:  Medium

Range Increment:  60 feet

Cost:  100 guilder

 

            Short bows are the oldest type of bow.  Short bow staves are about 3 feet long on the average.  As the years passed, attempts were made to increase bow ranges.  Either Bows were given longer staves or flexibility was increased with no change to the length.  The former resulted in what is now called the long bow. 

 

 

Spear

Proficiency:  Spear or Long

Initiative:  +1

Preparation:  Hurled

Reload time:  N/A

Parry:  -2

Damage type:  Stabbing

Damage:  1D6 + Strength bonus

Special:  may be used in melee or thrown

Handle:  pole; hafted

Size:  7-10 feet; 4-6 pounds

Encumbrance:  Medium

Range Increment:  15 feet

Cost:  30 guilder

 

            One of the earliest weapons in all cultures, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. These were later fire-hardened, and eventually spearheads were made from iron and steel. Having reached this end, armorers began experimenting with different types of spear heads, thus leading to the development of different polearm types.  This 'knife on a stick' remains the basis for nearly all other weapons.  

 

 

Staff

Proficiency:  Long

Attack: +1

Parry:  +2

Damage type:  Smashing

Damage:  1D6 + Strength bonus

Special:  Feature-Reach; if a natural 20 is rolled on the parry, the stick breaks

Handle:  Pole (the whole thing)

Size:  5-9 feet; 2-5 pounds

Encumbrance:  Heavy (due to length)

Cost:  0 up to 60 guilder

 

            This is a tree branch found or cut for the purposes of beating someone about the head & face with it.  The penalty to-hit & parry can be reduced if you look long enough (reduce by 1 for every hour 

 

 

War Arrow

Attack:  +3

Damage type:  Stabbing

Damage:  1D8 + Bow

Size: 3 feet long; less than 1 pound

Cost: 2 guilder each; typical deal is 20 per dozen

Also called sheaf arrows, these are usually made out of heavier woods than hunting arrows.  War arrows are typically about 30-40 inches in length with a broad head designed to pierce armour and tear through flesh.  These arrows are designed to kill people.  

 

 

Warhammer

Proficiency:  Mass-weapon, Medium

Initiative:  +1

Damage type:  Smashing

Damage:  1D8 + Strength bonus

Special:  Feature-Crushing

Handle:  short pole

Size:  2 1/2 feet long; 6 pounds

Encumbrance:  Very heavy

Cost:  40 guilder

 

            The warhammer is the descendent of the Lucerne hammer, designed to be equally effective on horseback. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.